STEPPIN’ RAZOR

A roguish archetype for Dungeons & Dragons, 5th edition

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Image source: Cassia Chloe

Don’t Watch My Size: Daggers are especially deadly in the hands of a steppin’ razor. Starting at 3rd level, whenever you deal sneak attack damage with a dagger (melee or ranged), you can re-roll any die with a result of 1, but must accept the second result, even if it’s another 1.

I’m Dangerous: At 3rd level, you add your proficiency bonus to Charisma checks to intimidate another creature (even if you are already proficient in Intimidate). Also, you can use your Cunning action to make a Charisma check to intimidate another creature.

Move Away From Me: Whenever a creature misses a melee attack against a 9th-level steppin’ razor, they can use their reaction to move the attacker 5 feet in any direction. This movement does not provoke an attack of opportunity. This ability cannot be used when wearing medium or heavy armor.

Stepping, Walking, Cutting, Flicking: At 13th level, hostile creatures’ space do not count as difficult terrain and hostile creatures have disadvantage on opportunity attacks you provoke due to movement. This ability cannot be used when wearing medium or heavy armor.

Like a Walking Razor: At 17th level, a steppin’ razor can score a critical hit on natural roll of 19 or 20 when making an attack with a dagger. Also, they can apply their sneak attack damage to any critical hit scored in a round, even if they had already used their sneak attack.

An earlier version of this content was first posted on my tumblr.

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