A primal path for barbarians (5th Edition).
Like the Wind: At 3rd level, a stormbringer barbarian gains a 10-foot increase in speed, so long as they do not wear armor and are not encumbered. (They can still use a shield and retain this ability’s effect.)
Storm Surge: At 3rd level, a raging stormbringer can make a melee attack as a bonus action after using the Dash action.
Gale Force: At 6th level, a raging stormbringer deals double damage to structures and objects, and creatures have disadvantage on any Strength or Dexterity checks to resist being disarmed, tripped, or forcibly moved by the stormbringer.
Ride the Lightning: At 10th level, a stormbringer reduces the damage they suffer from lightning-based spells and effects by an amount equal to their barbarian level. If this lowers the damage to zero, the barbarian can immediately heal 1d12 hit points or remove one level of exhaustion.
Blood and Thunder: While raging, a 14th-level stormbringer deals lightning damage equal to their rage damage bonus to all creatures adjacent to them. The stormbringer can choose to end their rage to unleash a thunderwave as a standard action (as the spell, caster level equal to the number of rounds the barbarian has been raging).
This content originally appeared on my tumblr.