The world is beset with perils beyond mortal ken – following a lengthy illness, a child begins speaking an ancient tongue; malicious spirits torment a nobleman in his newly-inherited keep; a farmer wakes every morning to find another of his cattle dead, completely drained of blood…
In such circumstances, upon whom does one call?
Demon quellers are individuals who spend their lives studying the paranormal, the better to fight against it. Some follow this dangerous path out of duty, sponsored by a church or secret society. Others become demon quellers to avenge some past harm inflicted by unnatural forces. And then there those with the right combination of courage and curiosity, seekers of the unknown, challengers of the impossible.
Level Exp HD Paralyze Poison Breath Device Magic Lore
1 0 1d8 14 11 16 12 15 2-in-6
2 1,450 +1d8 14 11 16 12 15 2-in-6
3 2,900 +1d8 14 11 16 12 15 2-in-6
4 5,800 +1d8 14 11 16 12 15 3-in-6
5 11,600 +1d8 12 9 14 9 12 3-in-6
6 23,200 +1d8 12 9 14 9 12 3-in-6
7 46,400 +1d8 12 9 14 9 12 4-in-6
8 92,800 +1d8 12 9 14 9 12 4-in-6
9 185,600 +1d8 10 7 12 8 9 4-in-6
10 278,400 +3 10 7 12 8 9 4-in-6
Curious and Forgotten Lore: Over the course of their careers, demon quellers accumulate a vast trove of esoteric and occult knowledge.
Starting at 1st level, a demon queller has a 2-in-6 chance of identifying any given supernatural creature or phenomenon “in the field.” This also represents the character’s base chance of successfully researching a particular topic related to the supernatural (GMs may modify this roll based on the obscurity of the information sought and the resources available). Such information may include, but is not limited to: characteristics of supernatural beings, like special abilities and weaknesses; true names, command phrases, and other words of power; rituals on binding and banishing entities; locations of supernatural significance.
Using their curious and forgotten lore, a demon queller can create protective scrolls (as a cleric) and potions (as a magic-user), but the process to produce either requires double the time and cost.
A failed roll indicates that the character either doesn’t know or was unable to find the desired information. Alternatively, a GM may decide that the demon queller possesses or uncovers false or incomplete information.
In her post from Sunday, Emmy Allen reverse engineered the basic LotFP classes and created a scheme based on XP requirements to kit-bash new classes. The demon queller is my attempt based on her calculations.
It’s an approximation of the monster-hunter/paranormal investigator archetype
probably best represented by Abraham Van Helsing. As such, the class is really suited to a low-to-no magic setting where the curious and forgotten lore feature will actually be useful. In my opinion, clerics and magic-users will eat a demon queller’s lunch.
Additionally, I imagine this class’ utility and playability is highly dependent on the GM’s willingness to create and adjudicate what a demon queller can do with its lore ability.