You have entered into a pact with a vast, mechanistic intelligence. It has transcended beyond material existence and uses warlocks to pursue its inscrutable goals.
1st – floating disk, shield
2nd – acid arrow, levitation
3rd – lightning bolt, protection from energy
4th – arcane eye, fabrication
5th – animate objects, creation
At 1st level, the warlock is able to communicate with machines; by questioning a device, they can learn who last used it or where it has been in the last 24 hours. The more complex the device, the more detailed answers it provides.
At 6th level, the warlock can draw upon the computational power of their patron to temporarily rewire their brain.
As a bonus action, the warlock can use this ability to gain proficiency with a skill, tool set, vehicle, or weapon they do not possess, or double their proficiency bonus for a skill, tool set, vehicle, or weapon they do have.
This increased aptitude lasts until the next time they use this ability, and the warlock cannot use this ability again until they complete a short or long rest.
At 10th level, the warlock gains a special familiar, an infinitesimal fraction of their patron’s essence.
The utility is a Tiny, intangible magical construct that floats around the warlock. The sprite can move up to 30 feet in any direction, but can never be more than 100 feet from the warlock. It will only verbally acknowledge the warlock (in the most literal way possible) and can only answer “Yes” or “No.”
At 14th level, the warlock can harness the power of the great machine to tamper with the fabric of physical reality. As a bonus action, the warlock could, for example:
- Undo their last set of actions and perform the turn over again, or
- Move through a barrier, whether material (like a wall) or intangible (like an energy field) as if it wasn’t there, or
- Cause a magic spell or spell-like effect to end, or
- Cause a target to lose a known resistance or immunity.
Every time the warlock uses this ability, their Wisdom score decreases by 1d4+1.