I Got Crabs (New Monsters)

Here in Maryland, steamed blue crabs are the iconic summertime dish. Here are three crustaceans to give your PCs indigestion.

CRAWBAT
Small beast, unaligned
8df3985bd016b7339277674bb7e1aad6
Number Appearing: 1d4+2
Armor Class: 
16
Hit Dice: 3d8
Speed: 10 ft., 60 ft. flying, 60 ft. swimming

STR:
 12 | DEX: 18 | CON: 10 | INT: 3 | WIS: 12 | CHA: 3

Actions
Raking Claws: melee attack +4 (2d6+2 slashing damage).

Buffeting Distraction: a creature that suffers damage from a crawbat’s melee attack also has Disadvantage on their next attack roll, skill check, or ability check.

The crawbat is an amphibious, flying crustacean that inhabits estuaries, mangroves, and other bodies of brackish water.


SCUTTLE-THUG
Medium beast, unaligned

crab_creature_by_bryrepatch_da25efq-pre

“Crab Creature,” by Bryre Rehm

Number Appearing: 1d3
Armor Class: 17
Hit Dice: 6d8
Speed: 40 ft., can leap 20 ft.

 

STR: 15 | DEX: 16 | CON: 13 | INT: 3 | WIS: 12 | CHA: 3

Actions
Crushing Mandibles: 
melee attack +6 (1d8+2 piercing damage).

Headbutt: melee attack +6 (1d6+2 bludgeoning damage), target must succeed a Strength saving throw or be knocked prone.

Go for the Jugular (Recharge 5-6): the scuttle-thug leaps (up to 20 ft.) at a target, who must succeed a Dexterity or Strength saving or be knocked prone and grappled. The scuttle-thug then automatically succeeds a crushing mandibles attack.

Scuttle-thugs are aggressive, wolf-sized crustaceans that prowl beaches and river banks.


CARCINOTAUR
Large aberration, chaotic evil

hue-teo-underwater-beeings-2

illustration by Hue Teo

Number Appearing: Solitary (possibly unique)
Armor Class: 15, immune to poison and disease
Hit Dice: 7d10
Speed: 30 ft., 20 ft. swimming

STR: 19 | DEX: 9 | CON: 16 | INT: 5 | WIS: 10 | CHA: 3

Actions
Multi-attack:
 The carcinotaur makes two gnarled pincer attacks.

Gnarled Pincer: melee attack +8 (1d8+4 bludgeoning damage).

Metastatic Regeneration: At the start of each turn when the carcinotaur has less than full hit points, roll 1d4-1; a result of 1, 2, or 3 indicates it regains that many hit points. A result of 0 indicates that the carcinotaur manifests a spontaneous mutation (roll 1d6):

  1. Chitinous Overgrowth – Armor Class permanently increases by 1.
  2. Lymphatic Eruption – Adjacent creatures must make Con save to avoid being sickened.
  3. Synaptic Spasm – The carcinotaur makes an additional attack this round.
  4. Toxic Cyst – A pustule full of metabolic waste forms; the next creature to hit the carcinotaur with a melee attack must make a Dex save to avoid taking 1d10 acid damage.
  5. Attack Teratoma – A tumor animates and leaps off the carcinotaur. It acts last in the initiative order, has 1 HD, can move up to 15 feet per round, and has a single melee attack dealing 1d6 damage.
  6. Adrenal Surge – The carcinotaur moves up one spot in the initiative order.

Hit points lost from radiant damage cannot be regenerated.

A horrible amalgation of human and crab, the carcinotaur might be pathetic if it were not so loathsome.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s