Huge magical beast (elemental)
AC 15, immune to fire damage; resistant to non-magical bludgeoning, piercing, and slashing damage
HP 66 (7 HD)
Speed 30, swim 30
Str 21 (+5) | Dex 9 (-1) | Con 17 (+3) | Int 2 (-4) | Wis 10 (+0) | Cha 7 (-2)
- Bite +7 (2d10+5 piercing damage and target is grappled. Until the grapple ends, target is restrained and the flamegator can’t bite another target.)
- Tail swipe +7 (10-foot reach, 2d6+5 bludgeoning damage plus DC 15 Strength save or be knocked prone)
- Swallow: The flamegator attempts to engulf a Medium-sized or smaller target trapped in its jaws. A grappled creature must succeed a contested Strength check versus the flamegator; if the target fails, the target is trapped in the flamegator’s furnace-like gullet. A swallowed target is blinded and restrained, has total cover against attacks and other effects and takes 10 fire damage at the start of each of the flamegator’s turn.
- Combustive Gaze: The flamegator’s blazing eyes can set alight anything it sees. Creatures that the flamegator can see within 60 feet must make a Dexterity check or spontaneously ignite, suffering 2d4 fire damage, plus 1d4 fire every subsequent round until they extinguish themselves.
Some scholars have surmised that the flamegator is one of the legendary Beasts of Atrocity, a herald of the end of the world. They do look the part: massive crocodilian beasts with slate-gray scales and obsidian-like scutes arrayed down its back, crowned with bonfire-sized flames.
In fact, flamegators are merely visitors from the molten swamps at the boundary of the Elemental Planes of Earth and Fire, brought into the mundane world via particularly violent volcanic activity.
Dousing the fire atop a flamegator’s skull instantly puts the beast into a state of suspended animation.
Using this spell, a magic-user pries open a bubble of space in the extra-dimensional medium.
The area can comfortably accommodate one person per caster level and lasts for one hour per caster level. The interior has the same atmospheric make-up and gravitational orientation as the world it’s connected to and appears to be made of inert, native rock and soil. While inside, creatures and objects cannot be observed by scrying or other kinds of divination. The opening itself, however, can be detected by magical means
When the spell is initially cast, the opening to the area is roughly five feet in diameter; the caster can decrease it down to a pinprick, but not actually close it (doing so would sever the terrestrial connection, casting the bubble-space adrift in the extra-dimensional medium). Additionally, the opening’s location is fixed at the time of casting and cannot be moved.
At the end of the spell’s duration, or when dismissed by the caster, the bubble “pops” and anything still inside becomes lost in the extra-dimensional medium.
When conventional methods of interrogation fail, magic-users can turn to more… esoteric means of extracting information.
This spell infects a sentient creature (Intelligence 3 or greater) with a peculiar breed of psychic, para-dimensional worm that transmits the contents of the brain they devour to the one that summoned them. If the target fails a Wisdom saving throw, they must truthfully answer a question the spellcaster asks. The spell requires the caster and target be able to see, hear, and share a language; if the caster touches the target during the casting, the target has Disadvantage on their saving throw.
As the target answers, the information and 1d4 points of their Intelligence are permanently devoured by the psychic worm.
The spellcaster can continue questioning the target, who gets a new saving throw with each additional query. The spell ends when the target successfully saves or their Intelligence drops below 3.