CROOKED KILLERS

The wrack-glass is a dreadful artifact. It appears as a mirror, taller than a man, bound in a frame of tarnished silver. When one looks upon it, their reflection looks normal at first, but rapidly begins to twist and deform, taking on a malevolent aspect. Some scholars of the occult surmise that this vision represents the viewer’s darkest thoughts and impulses.

If one gazes into the wrack-glass too long, the grotesque image in the mirror is embodied in the viewer’s flesh and spirit. These warped beings are the custodians of the wrack-glass, and the crooked killers are the most militant of this cabal.

Despite their warped bodies and gnarled limbs, crooked killers are swift and lithe. They are cruel and cunning opponents, attacking from ambush to inflict maximum injury while minimizing their risk.

nightbreed

CROOKED KILLER
Medium humanoid (human), neutral evil


Armor Class: 17
Hit Points: 28 (5d6+10)
Speed 35 ft.


Str 13 | Dex  17 | Con 15 | Int 14 | Wis 10 | Cha 6

Skills: Acrobatics +6, Intimidate +6, Stealth +8, Perception +5
Passive Perception 15


Twisted Anatomy A crooked killer has Advantage on ability checks to resist grapples and escape from bonds or confinement. As part of a move action, they can squeeze through spaces two size categories below their own.

Crooked Fighting A crooked killer deals an additional 2d6 damage against an opponent when attacking with Advantage.

Mirror Madness Crooked killer are compelled to smash or otherwise destroy any mirror in their vicinity. They will suffer Disadvantage on all rolls in the presence of an intact mirror. Should a crooked killer see their own reflection, they must succeed a DC 15 Wisdom saving throw or move away from the reflective surface as far as possible.


ACTIONS

Serrated blade +5 melee (1d6+2 slashing damage, can score a critical hit on 19-20)

Barbed dagger +5 melee/ranged (1d4+2 piercing damage, can score a critical hit on 19-20, 20 ft. range)

Multiattack A crooked killer makes one serrated blade and one barbed dagger attack.

Twisting Parry As a reaction to being hit with a melee attack, a crooked killer can substitute their armor class with an attack roll. If their roll is greater than their attacker’s, the crooked killer can redirect the attack to another creature adjacent to them.

Tortuous Gaze If a creature starts its turn within 15 feet of the crooked killer and the two of them can see each other, the killer can force the creature to make a DC 13 Constitution saving throw if the crooked killer isn’t incapacitated. On a failed save, the creature suffers painful muscle spasms that halves its movement speed and grants Disadvantage on Dexterity and Strength based rolls and checks. The creature can make another save at the start of its next turn to end the effect.

One thought on “CROOKED KILLERS

  1. Pingback: TRAUMATURGE | Peril and Plunder

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