Some people become so warped by the power of the wrack-glass that they can no longer stand upright. Far from being disabled, these wrack-wretches lope about on all fours like a predatory beast, albeit one augmented by a human intellect.
Medium monstrosity (human), neutral evil
Armor Class: 15
Hit Points: 35 (6d6+14)
Speed 35 ft., climb 35 ft.
Str 17 | Dex 13 | Con 15 | Int 9 | Wis 13 | Cha 5
Skills: Athletics +8, Intimidate +6, Stealth +7, Perception +7; wrack-wretches understand Common, but can only speak in monosyllabic growls.
Passive Perception 17
Mirror Madness: A wrack-wretch that sees it’s own reflection flies into a mindless frenzy, unable to perform any actions except attack or move into attack range. The frenzy lasts until the wrack-wretch is incapacitated or it hasn’t made an attack in 1 minute.
Clutching Bite: melee attack +6 (1d4+3 piercing damage and target is grappled. Unless the wrack-wretch ends the grapple voluntarily, the target takes 1d4 damage when escaping from this grapple.)
Gnaw: A wrack-wretch can use its action to automatically deal 1d4+3 piercing damage to a creature it has grappled using clutching bite.
Sweeping Slam: melee attack +6 (1d6+3 bludgeoning damage and target must succeed a Strength or Dexterity saving throw or be knocked prone.)
Lurching Pounce (recharge 5, 6): melee attack +8 (2d6+6 bludgeoning damage and the target is knocked prone. On a miss, the target is pushed back 5 feet and must succeed a Dexterity saving throw or be knocked prone.) Before the attack, the wrack-wretch moves up to its speed, ignoring difficult terrain.