When you tell others you serve Nothing, they regard you with incomprehension. It is difficult for a mortal mind to grasp the absence of existence. Nevertheless, you contemplate nullity and perhaps – beyond sensation, beyond thought – you will find something, or perhaps, something has already found you…
1st: false life, sleep
2nd: blur, rope trick
3rd: blink, sending
4th: confusion, greater invisibility
5th: modify memory, passwall
Seeking Emptiness: Starting at 1st level, you can enter a state of suspended animation for up to 1 minute. While in this state, you do not need to eat, drink, or breathe, you do not age, and the progress of any disease or poison is halted. You remain aware of your immediate surroundings but cannot interact or communicate in any way. At any time before the duration expires, you can return to full consciousness instantly as a bonus action.
Every time you gain a level, the duration of this ability doubles.
Empty Mind: Starting at 6th level, you can use your reaction to automatically succeed a saving throw against a spell or ability that would detect your emotions or thoughts, or bestow the charmed condition. You must complete a short or long rest before you can use this ability again.
Ego Destruction: Beginning at 10th level, you gain resistance to psychic damage and have Advantage on Charisma based saving throws. Additionally, you can grant these benefits to another being with an Intelligence score of at least 3 by spending a round talking to them. A creature affected in this way has Disadvantage on Intelligence-based skill and ability checks. The effects last until the creature takes a short or long rest.
Total Annihilation: At 14th level, you can cast disintegrate once without expending a spell slot. You must complete a long rest before you can use this ability again.