VERY GOOD DOGS

Assyrian dog figurines with names carved on them, 650 BC

Canine effigies imbued with wondrous power. Each bestows a passive effect that is always active so long as the figurine is on your person. If you know the name of the dog the figurine represents, you can activate it.

1. “Expeller of evil” (mušēṣu lemnūti) with white pigment and red spots – While in your possession, you gain advantage on rolls to resist fear. Once per day, you can evoke the spirit of this figurine to remove a presence or curse from one person, place, or thing.
2. “Catcher of the enemy” (kāšid ayyāb) with red pigment – While in your possession, your rate of movement increases by 20 percent. Once per day, you can evoke the spirit of this figurine to prevent a creature you can see from moving from their present location for up to one minute.
3. “Don’t think, bite!” (ē tamtallik epuš pāka) with white pigment: While in your possession, you have advantage on the first attack you make in a combat encounter. Once per day, you can evoke the spirit of this figurine to move to the top of the turn order in a combat encounter.
4. “Biter of his foe!” (munaššiku gārîšu) with turquoise pigment – While in your possession, you can reroll damage dice that produce the minimum result, but must take the new number, even if it’s the minimum again. Once per day, you can evoke the spirit of this figurine to make a single melee attack against every target within reach, simultaneously.
5. “Loud is his bark!” (dan rigiššu) with black pigment – While in your possession, you have advantage on rolls to intimidate or goad another creature. Once per day, you can evoke the spirit of this figurine to emit a 40-foot conical blast of sound that deafens and knocks prone every creature within the area of effect and shatters glass and similarly fragile materials.