The author hard at work.

Last month, this li’l blog turned 5 years old. As of this morning (July 21st), some 4000 people have viewed it over 6100 times. From the bottom of my heart, thank you. I hope you found something useful, or at least entertaining.

Originally, I had started it to familiarize myself with WordPress; my workplace was switching to it for its website and part of my job was maintaining it. Role-playing games has been the dominant creative outlet in my life since about the 3rd grade, so it was the natural topic for me to blog about. I don’t have that job anymore – or workplace for that matter. As for RPGs, I’m hard pressed to come up with something that captures my interest or imagination more they do, but damn has it gotten hard to muster up the energy to do anything with them.

But this is not a pity party, or some agonizing reappraisal of my whole scene. The five-year mark seems like a good point to reintroduce myself and restate my principles (such as they are).


Hi there, I’m Zack and this is my blog about games that often feature dungeons and/or dragons. I don’t think I have any particular philosophy or approach to role-playing, apart from maybe not taking it too seriously anymore – it’s a game, and games are supposed to be fun. Lately, I’ve been trying to make content that’s more system-agnostic, but my stuff usually assumes a d20-based system using the classic six character abilities (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma). It’s what I was raised on and I’m not inclined to change.

I make no claims about balance, so fair warning if you bring anything you find here to your table. But, if you do use something, please tell me how it worked.

If you’re still reading, let me just say “Thank You” again. There are a lot of talented people out there putting out some killer stuff these days; that you’re taking the time to read my horseshit is extremely gratifying.


Whenever this broadsword comes within 120 feet of an undead creature, its blade begins to heat up until it glows bright orange, dealing an additional 1d4 points of damage on a successful attack and capable of igniting flammable materials the blade touches. An undead creature struck by Cremator must succeed a Wisdom saving throw or burst into flames, suffering 1d8 damage per round.