Between travel, home improvement projects, and Fourth of July festivities, I haven’t had much time to devote to RPGery lately. So, a listicle – the last resort of the lazy blogger – a half-dozen of my favorite RPG-related websites.
- A Book of Creatures: A treasure-trove of monsters from around the world. Each entry is thoroughly researched (with citations, even!) and illustrated. Why settle for a bog-standard ogre when you could sic Bulgu on your PCs? Spice up maritime adventures with one of the many varieties of evil whale. No matter what kind of adversary you need to terrorize some murder-hobos, someone somewhere has already thought it up.
- Abulafia: A clearinghouse for random generators. Whether you’re completely out of ideas or you just need that one spark to get you going, there’s a generator that’ll spit out one, ten, one hundred things at you. Sometimes, I’ll just pick a random generator at random and see where it takes me.
- Last Gasp Grimoire: The repository of mad Australian Logan Knight. Come for his brilliant house rules, stay for the hilarious re-caps of his group’s (mis)adventures.
- Middenmurk: Another blog run by an Australian; sadly, Middenmurk and its attendant tumblr seem to be inactive. A real shame since Tom Fitzgerald is a great prose stylist – I don’t think there’s a more evocative depiction of a crapsack Medieval fantasy setting than his.
- The Oblique Strategies: Okay, this last one is kind of a cheat, since, while you can access the Oblique Strategies online, I have a physical deck of them sitting on my desk. They were original created to work through problems with writing music, but they can be applied to any creative endeavor, including role-playing games. I’ve not gone through all of them, but the one that has resonated with me the most as a DM has been “Gardening, not architecture.”
JOESKY TAX: The Dust of Fascination (wondrous item, uncommon)
A creature that gets a fistful of this shimmering, iridescent powder thrown in its eyes must make a Wisdom saving throw. On a failed save, the creature stares off into space as it becomes fixated on whimsical hallucinations, oblivious to goings-on around it for 1d4+1 rounds.
If the target succeeds the save, it has disadvantage on Wisdom (Perception) checks for 1 round and is pretty pissed off at you, since you just threw sand in its face.
The dust is contained in a crushed velvet pouch; there’s enough for 2d4 uses.